
#ifndef GUI_LISTENER
#define GUI_LISTENER

#include <iostream>
#include "../ugame/include/ugame.h"
using namespace ugame;

class GUIListener : public UGListener {
    UG_PROPERTY_FULL(UGListenerFunc, showAchievementNoti, ShowAchievementNoti);
private:
    GUIListener();
    virtual bool init();
public:
    virtual ~GUIListener();
    CREATE_FUNC(GUIListener);
};

#endif /* defined(__AtmKiller__GameListener__) */
